FIELDWORKMOTION STUDY 01
00Editorial / move your cursor

Motion, properly made.

Scroll
01Brutalist / scroll faster
Velocity drives the belt. Scroll up and it runs backwards.

Most sites
stop here.

Ours keeps
going.

02Editorial dark / move the light
03Soft 3D / real perspective
01

Cards with depth, not shadows pretending.

02

Each one sits further back in space.

03

Scrolling pulls them through you.

04

CSS perspective. No canvas, no library.

A stack you
move through.
04WebGL / live shader

Every pixel is calculated, sixty times a second.

Raw GLSL  /  no three.js  /  reacts to the cursor
05Blueprint / sideways
01

The page turns on its side while you keep scrolling down.

02

Scroll distance maps to horizontal travel. One number.

03

Any card can invert. It is a class, not a rebuild.

04

Add a sixth card and nothing here needs changing.

05

Grid drawn in CSS. No image, nothing to load.

06Technical / scroll to draw
000%
07Colour block / hover, then click

It reacts before you click. And after.

DiagnoseSelected
SpecifySelected
BuildSelected
VerifySelected
Hover to lean. Click to select. 0 of 4 chosen.
08Editorial / the point

Eight looks. One set of controls.

Every slider in that panel is a content field in a real build. Your team changes the motion in the editor, and nobody opens the code to swap a headline.

Fieldwork  /  Diagnosis before execution
Motion parametersOPEN ▲
This panel is the point. Eight different aesthetics, one control set. In a real build these are module fields in your CMS.